Shortlist: Best Experimental Work, NarraScope 2026 Showcase

🫀Also available as a postcard! 🫀

How To Make It Home is a text game in which the player navigates an urban landscape at night. It’s about alienation, cities, wildlife, and helplessness. The world is dark and you are a misanthropic type, not fully human, beast, or spirit but some amalgam of them all, seeking to carve out a home in a place that feels unfamiliar. Your decisions illuminate your path, as you traverse the grease and heat of the city’s intestines, writhe in the grass, hiss at glaring streetlights, and wonder at mysterious creatures. Take a journey or two and see what you become. The night is calling, time to go. Perfect for fans of poetry, interactive fiction, nighttime walks, idly picking at scabs, or coding with Javascript frameworks. This project was made using Undum.

First published for the Welcome to My Home Page web residency, at the Museum of Human Achievement.

Blurb & Residency Support
Rachel Stuckey
Audio
Freesound
Noisetex
Public Universal Adversary Games
Playtesting
Kester, Sally, and Jack
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
Authorbodypoetic
GenreInteractive Fiction
Tagsautism, LGBTQIA, Short, Singleplayer, Story Rich, Text based, undum
ContentNo generative AI was used

Development log

Comments

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(+2)

How to Make It Home got reviewed by the arcane cache.

The poetry of How to Make It Home is located somewhere in the space between existentialist novels and Fin de Siècle-Poetry .. [it] is an interactive fiction of rare artfulness, beauty, and thoroughgoingness.

https://thunderperfectwitchcraft.org/arcane_cache/2025/07/30/how-to-make-it-home...

Well done!

(+1)

I sought the scent of meat, and I liked it!!

(+1)

Glad you enjoyed! 🍖😁